July 2011
Insteam age America, men, monsters, machines, and magic battle to claim the same scrap of earth and sky. In this chaos, one man must fight to hold on to what is left of his humanity…
Although the devisers have civilized the east with their contraptions, civilization hasn’t tamed the frontier that bounty hunter Cedar Hunt rides. Cursed by lycanthropy and carrying the guilt of his brother’s death, he’s a hard man for hire. But when a trio of miners offers him the possibility that his brother may yet survive, Cedar isn’t going to haggle for payment. All he has to do for them is find the Holder: a powerful device created by mad devisers from the realm of the Strange.
The Holder is in the hands of Shard Lefel, a dandified railroad tycoon who’s come to Hallelujah, Oregon, promising a civilized tomorrow. But what Cedar cannot know is that Lefel is an ancient Strange banished to walk this land for centuries. Now nearing the end of his sentence, Lefel is desperately searching for a way to fend off his own mortality—and the Holder may be the key.
In a land shaped by magic, steam, and iron, where the only thing a man can count on is his guns, gears, and grit, Cedar will have to depend on all three if he’s going to save his brother and reclaim his soul once and for all….
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